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Old Feb 18, 2008, 11:15 AM // 11:15   #21
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I know this is a bit old but if you are the SS I would take a melee hero. Something like an Earthshakers to really us splinter/ar.

Ive vanquished all of the area and I noticed the charr really bunch up, and defile flesh is great for grawls.

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Old Feb 27, 2008, 07:03 PM // 19:03   #22
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I couldnt vanquish as a monk. The AI would target me.
Slapped Ursan on my monk and vanquished area with ease.
The AI would leave my hero monk alone for the most part.

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D/A - Ebon dust aura, jagged strike, golden fang strike, death blossom, faithful intervention,conviction
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Old Feb 27, 2008, 10:14 PM // 22:14   #23
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The Key: Don't use Sabs..First of all the healer is garbage compared to some potential monk builds you can create. Also, the SS is terrible..you would be better off with a henchmen imo..
I play Mesmer myself, and I had no problems running my Diversion + Backfire + Damage and a SF ele, a healing monk and I had a Ranger Spammer.
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Old Feb 28, 2008, 01:00 AM // 01:00   #24
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Sabway is horribly overrated IMO. It's based on the assumption that the biggest problem with heroes is running out of energy: it uses the minions as batteries for the necros so they can spam healing and hexes.
Thing is, a reasonable build isn't going to run out of energy, and a primary monk or ritualist is going to heal better than the N/Rt, and a primary ranger or ele do more damage than the curse necro.
It's not a bad build really, I mean it does work, but neither is it a very good one.

And if you're truly worried about energy, bring the battery necro hench.
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Old Feb 28, 2008, 01:22 AM // 01:22   #25
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Quote:
Originally Posted by noneedforclevernames
The Key: Don't use Sabs..First of all the healer is garbage compared to some potential monk builds you can create. Also, the SS is terrible..you would be better off with a henchmen imo..
I play Mesmer myself, and I had no problems running my Diversion + Backfire + Damage and a SF ele, a healing monk and I had a Ranger Spammer.
Your "key" is obviously far from the truth as many people have posted saying how effective sab's build was for them, and your own opinions should have no effect on the best build for the OP's use.
Sab's team is quite effective due to the synergy it has, so it's useless comparing the individual skillbars to other builds. The n/rt hero uses the hero's spam happy nature to use a couple quick and powerful spells repeatedly with an unlimited energy pool from the minions. And the curses hero uses it's SS/Reckless/enfeeble combo quite nicely, but also shines with barbs and mark of pain when the MM comes into play.
Pound for pound, other builds might be better than one of sab's necros, but the three combined just make Hard mode a joke.
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Old Feb 28, 2008, 03:18 AM // 03:18   #26
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Quote:
Originally Posted by shru
Pound for pound, other builds might be better than one of sab's necros, but the three combined just make Hard mode a joke.
Any reasonable build will breeze through hard mode. I don't even see that there's much synergy between the three necros. The whole idea behind the build is simply to use the soulreaping energy generated by the minionbomber to spam spells. That's all there's to it. Yeah, the build works, despite the near-useless curse necro, but it's only better than other builds insofar as other builds run out of energy.
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Old Feb 28, 2008, 09:58 AM // 09:58   #27
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nuker, MM, healer is all i took. I was a w/mo
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Old Feb 28, 2008, 05:03 PM // 17:03   #28
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Since when was vanquishing hard? It's boring and time consuming, but not hard.

1 HB mo/e with glyph of lesser is plenty of healing for a 4 man group
1 Jagged Bones MM will greatly reduce the dmg you take by the sheer number of targets
1 D-slash hero with shields up/watch yourself, FGJ!
1 Me/n, preferably human with sig of illusions and summon assasin, summon ice imp, ebon ward, barbs

It's not even remotely difficult.

Last edited by cgruber; Feb 28, 2008 at 05:06 PM // 17:06..
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Old Mar 06, 2008, 06:00 PM // 18:00   #29
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sabway = fail.....

done all ascalon including EF - 4man; no caravan vanquishing!

me as BHA ranger with "I am unstoppable"
tahl as WoH hybrid
Sousuke SH nuker
Koss as quivering plague toucher!

this build is immense - done every area except EF with a max of 2 deaths per area...EF was 5 due to bad pulling of Grawl!

enjoy

payne

edit: P.S. if you want builds PM me!
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Old Mar 06, 2008, 07:33 PM // 19:33   #30
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Quote:
Originally Posted by shru
Your "key" is obviously far from the truth as many people have posted saying how effective sab's build was for them, and your own opinions should have no effect on the best build for the OP's use.
Sab's team is quite effective due to the synergy it has, so it's useless comparing the individual skillbars to other builds. The n/rt hero uses the hero's spam happy nature to use a couple quick and powerful spells repeatedly with an unlimited energy pool from the minions. And the curses hero uses it's SS/Reckless/enfeeble combo quite nicely, but also shines with barbs and mark of pain when the MM comes into play.
Pound for pound, other builds might be better than one of sab's necros, but the three combined just make Hard mode a joke.

QFT.. Ive done all h/m mission and bonus with sabs 3 nec build(tyria,cantha,nightfall,gwen) Yes theres more powerful builds but 3 necs destroy everything in site.. "its a steamroller" plain and simple...


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Old Mar 27, 2008, 05:56 AM // 05:56   #31
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Quote:
Originally Posted by payne
sabway = fail.....

...
C+SpaceBar

You still fail with that?

I don't even use my skills in Ascalon HM. I really mean it. C+SpaceBar and you'll be done in about an hour (including watching TV). I wonder if those who say Sab's build is a failure really have 3 Necros because in my experience, Sab's works wonders for me. And I consider myself as an "average player" only.
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Old Mar 27, 2008, 06:41 AM // 06:41   #32
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Quote:
Originally Posted by Numa Pompilius
Sabway is horribly overrated IMO. It's based on the assumption that the biggest problem with heroes is running out of energy: it uses the minions as batteries for the necros so they can spam healing and hexes.
Thing is, a reasonable build isn't going to run out of energy, and a primary monk or ritualist is going to heal better than the N/Rt, and a primary ranger or ele do more damage than the curse necro.
It's not a bad build really, I mean it does work, but neither is it a very good one.

And if you're truly worried about energy, bring the battery necro hench.
Actualy, in the Rt vs N primary part, a Primary Rt has nothing on a N/Rt as a healer unless it's a Rt/Mo. The Rt primary doesn't help in healing, so why not take the free extra energy of Soul Reaping instead of needing to actualy use a skill for it?

The SS is built to augment the MM using Barbs and Order of Pain. It also works well if you have a warrior or dervish (or more than 1).

It's not the only build out there, and I'm sure you can make something custom with your primary included to work as well or better with tweeking, but it's a nice build.

As for healer issues, I might suggest bringing Gwen with some interupts to shut down healers as your 4th if you take one of the 3 necro spots.
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Old Mar 27, 2008, 09:07 AM // 09:07   #33
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rt healing is for pressure. ive been vanquishing cantha with it
if i would bring only 2 monks or even 3 monks chance was they would even be wiped out befor they can heal themselves. i dont see that happen with 2 rt healers for some magical reason they can keep you alive. especially with necro/rt for soulreaping.
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Old Mar 27, 2008, 02:13 PM // 14:13   #34
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Ursan and sabway is ftw
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Old Mar 27, 2008, 04:46 PM // 16:46   #35
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Quote:
Originally Posted by Bluefeather
I wonder if those who say Sab's build is a failure really have 3 Necros because in my experience, Sab's works wonders for me. And I consider myself as an "average player" only.
I say its a fail cause every idiot can run it...i consider "home-made" builds to be good rather then the "meta" PvE bars that everyone runs (sab-way,UB etc.)

just run monk,war,ele heroes (KD,healer/prot,nuking/KD) all you need really regardless of your profession


oO and BTW I have every heroes but never need to resort to using sab-way!

Quote:
Originally Posted by t00115577
Ursan and sabway is ftw
<<<your avatar depicts your comment!
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Old Mar 27, 2008, 05:15 PM // 17:15   #36
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I used one searing flame ele, one hybrid monk, one minionmaster, and me as warrior with ursan.

Yes, I know.

If you want to do it without ursan, you'll need some way to shut down the Grawl healers; one is no problem but when you get two or three it can be difficult to take them down without ursan knockdowns.

If you can bring a couple of knockdowns (headbutt and/or you move like a dwarf, for instance) and/or skills which cause Dazed you'll be fine. Alternatively you can replace the minionmaster with either a broad head arrow ranger or a shutdown mesmer (powerblock, powerlock, powerdrain etc).

Also, if you find yourself unable to kill multiple healers: they are never in the same group and can always be pulled from eachother. Run away, when they lose aggro pull one of the healers to you and kill him.
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Old Mar 28, 2008, 10:50 AM // 10:50   #37
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I didn't even know about Sabway when I vanquished Ascalon. I didn't even have any PvE skills, since Ascalon was my first vanquish. The set up I used was myself as an enchant/melee hate Mesmer, Souske as an Earth Wards ele and Master of Whispers as a standard SS necro. I didn't have any real problems in Ascalon.

Literally all you need is enchant hate, an anti-KD/melee skill and some damage on top.
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Old Mar 28, 2008, 12:13 PM // 12:13   #38
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Quote:
Originally Posted by payne
i consider "home-made" builds to be good rather then the "meta" PvE bars that everyone runs (sab-way,UB etc.)
I consider builds that work really well better than builds that don't.
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Old Mar 28, 2008, 05:04 PM // 17:04   #39
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Quote:
Originally Posted by Anime Divine
rt healing is for pressure. ive been vanquishing cantha with it
if i would bring only 2 monks or even 3 monks chance was they would even be wiped out befor they can heal themselves. i dont see that happen with 2 rt healers for some magical reason they can keep you alive. especially with necro/rt for soulreaping.
Sabway is about less damage in team, minions and blind reduces the damage over the team... less damage less healing necessary to survive.

And all heros do a bit of damage, great damage... a monk dont do damage, suffer great damage

I never used Sabway, just look the skills in the build... i used a great team build made by my own a longtime ago 3 earth eles with wards and a SB smiter monk or change 1 ele for MM sometimes this works wonders... and before i use a SS and a mesmer in my team and this works... and before i used fire and this works... and before i used only henchs and this works... and before i playing some other game...

For all ascalon 4 man areas i normaly use me as ele earth, 1 earth hero, 1 mm hero with [skill]defile flesh[/skill] and one strip enchant and to finish a healer boon monk... impressive how this work good... never restart... never used dp removers... whipe out fast any noob... really impressive...

Funny... first time a friend show me GW 40 months ago he say to me its about skills not about hours play or level... i see here lots out of box builds... lots normal builds... and all finish vanish in ascalon 4 man areas... and one autopilot build that ppls use and dont kown how this work or even why this work... hehehehe... yes GW is about skills... some have others no... copy past and grind FTW...

I dont have nothing about sabway build its really a good think build, ursan or any other build... i have against... "its so easy why you dont use no brains build x or y, dumb"

Last edited by Tarkin; Mar 28, 2008 at 05:20 PM // 17:20..
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Old Mar 28, 2008, 08:11 PM // 20:11   #40
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I just finished vanquishing Eastern Frontier without major problems (it's all about VERY patient patrol studying and careful pulling, more than two Grawl healers make the fight almost impossible to win, so retreat if that happens).

I have used this build:

1.) Me as a Me/X:

Build:
[skill]Signet of Midnight[/skill][skill]Epidemic[/skill][skill]Diversion[/skill][skill]Cry of Frustration[/skill][skill]Empathy[/skill][skill]Backfire[/skill][skill]Auspicious Incantation[/skill]

Code: OQBDApwTS6AOBeA5AaAcAiO3iA


2.) N/Rt Hero (Sabway Healer):

Build:
[skill]Weapon of Remedy[/skill][skill]Vengeful Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective Was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]

Code: OAhiYwh8gtJeSzJ3wccWVTuA


3.) E/Rt Hero (PvXWiki SF):

Build:
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Liquid Flame[/skill][skill]Glyph of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Glyph of Lesser Energy[/skill][skill]Fire Attunement[/skill][skill]Flesh of My Flesh[/skill]

Code: OghCoMzDdbs20UGADkBu4iB


4.) N/Mo Hero (Virulence Minion Bomber):

Build:
[skill]Virulence[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Enfeeble[/skill][skill]Gaze of Contempt[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill]

Code: OANEUsl385sGqCoB8QdwfFQqqA


Usage:

Groups with only one Grawl Ulodyte should not really pose a threat. Just lock your heroes on the Healer while blinding the hammer Grawls (and spreading it with Epidemic). That way it is possible to keep up blind on all Grawls constantly at almost no energy cost.

Groups that come along with two Ulodytes are more difficult.
Again lock your heroes on one Grawl Ulodyte, while hindering the other one on your own with Backfire and Diversion (and maybe CoF if you got really good reflexes). Don't forget to keep up blind on the Grawls.

Just like in Sabway, the N/Rt provides awesome healing and spammability with the Minion Bomber, who happens to be a good damage dealer, especially with Enfeeble/Virulence for a truckload of conditions.
Whenever possible use Epidemic to spread the conditions caused by Virulence.
And Zhed (despite my general objection against running a single SF) of course is the main damage source, with Meteor Shower being incredibly helpful against the healers.

Everything else is just about watching the patrol routes for quite a while, and pulling single groups to safe spots (trying to intercept at the nearest point to that safe spot, otherwise they will run back during the pulling process).
And the Grawls just make up for a rather small portion of the map. Probably ~10 groups. After finishing these, the rest of the map is just standard c + space.

Not a perfect build (for example you could choose a better enchantment removal to get rid of Healing Hands, and the Ebon Standard become pretty obsolete with my constant AOE blindling), but it worked well enough. I didn't die a single time, neither did any of my heroes.
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